iOS Simulator misses Safari quirks, biometrics and real performance limits. Test your apps on the full iPhone lineup — iPhone 17 Pro Max to iPhone SE — on real hardware in the cloud.
Simulators miss iOS-specific behaviors. Real iPhones catch real bugs.
Test on actual iPhone hardware. Validate Face ID, Touch ID, Dynamic Island and Live Activities that simulators can't replicate.
Access iOS 14 through iOS 18 across the full iPhone lineup — iPhone 17, 16, 15, 14, 13, SE and earlier.
Upload your .ipa and launch a real iPhone in seconds. No Xcode, no provisioning, no Mac in your CI.
From the latest iPhone 17 Pro Max to the SE — test across the full iPhone lineup
Everything you need to test on real iPhones
Five specialized agents that cover every stage — from generating tests to triaging failures.
Describe a user flow in plain language — the agent generates test cases covering happy paths, edge cases, and boundary conditions.
Converts test cases into executable, production-ready Appium scripts your team can own, extend, and version-control.
await driver.findElement( By.id('add-to-cart') ).click(); await expect(cartBadge) .toHaveText('1');
When UI changes break locators, the agent finds the best available match and keeps tests running — zero manual rework.
Decides which tests to run, on which devices, in what order — optimizing for coverage, risk, and speed.
Triages failures automatically — surfaces root cause, groups related issues, and separates real bugs from flaky tests.
iOS Simulator runs on macOS — it isn't iOS. Here's what it misses.
iOS Safari uses WebKit on real ARM hardware. The simulator runs your Mac's WebKit — different memory, different timing, different bugs.
Face ID and Touch ID run on the Secure Enclave. Simulators mock success every time — banking apps need real sensor flows.
iPhones have fixed RAM, real thermal throttling and battery curves. The simulator uses your Mac's resources and can't reproduce thermal-driven crashes.
Real iOS production issues that only surface on real iPhones
iOS aggressively kills apps under memory pressure on real devices.
APNs delivery, Focus modes and notification grouping behave differently on real devices.
Sustained workloads throttle CPU/GPU on real iPhones after a few minutes.
Launching from cold on real hardware is much slower than on a Mac.
Your users don't use simulators. Neither should your testing.