The leading iPad cloud testing platform. Run manual, automated and agentic AI tests on real iPad Pro M4, iPad Air M3, iPad mini and standard iPad — on real iPadOS 18. Catch the Stage Manager, Apple Pencil, Magic Keyboard and large-screen layout bugs that simulators silently miss.
iPadOS 18 is not iOS. Stage Manager, Apple Pencil Pro, Magic Keyboard, external displays and large-canvas layouts behave nothing like iPhone — and simulators don’t reproduce any of it.
Test on actual iPadOS 18 with Apple Intelligence, Stage Manager, Slide Over, Split View and SidebarKit — not iPhone-on-bigger-canvas.
From iPad Pro M4 with Tandem OLED to iPad Air M3, iPad mini 7 and the standard iPad (10th gen).
Connect to any real iPad in seconds — no Mac required, no provisioning profiles, no on-prem device lab.
From iPad Pro and Air on Apple Silicon to iPad mini and standard iPad — full iPad lineup
Manual, automated, performance, visual and agentic AI testing — all on real iPad hardware.
Five specialized agents that cover every stage — from generating tests to triaging failures.
Describe a user flow in plain language — the agent generates test cases covering happy paths, edge cases, and boundary conditions.
Converts test cases into executable, production-ready Appium scripts your team can own, extend, and version-control.
await driver.findElement( By.id('add-to-cart') ).click(); await expect(cartBadge) .toHaveText('1');
When UI changes break locators, the agent finds the best available match and keeps tests running — zero manual rework.
Decides which tests to run, on which devices, in what order — optimizing for coverage, risk, and speed.
Triages failures automatically — surfaces root cause, groups related issues, and separates real bugs from flaky tests.
Xcode iPad simulators run on your Mac’s x86/ARM CPU — not Apple Silicon iPad hardware. Here is what they will never reproduce.
Stage Manager, Slide Over, Split View and external-display windowing are core to iPadOS 18 and barely work in the simulator. Window resize, focus and scene-lifecycle events only fire correctly on real iPad hardware.
Apple Pencil Pro gestures (squeeze, barrel-roll, haptics) and Magic Keyboard trackpad events are impossible to simulate. Drawing apps, document editors and pointer-aware UIs need real input hardware.
Apple Intelligence on iPad Pro M4 runs on the M4 Neural Engine, and the Tandem OLED display has unique HDR / ProMotion behaviour. Both only behave correctly on real silicon.
Real production issues that only surface on real iPad hardware running iPadOS 18.
Apps that don’t implement multi-scene support crash when the user resizes a Stage Manager window or attaches an external display.
Pencil Pro squeeze and barrel-roll events fire only on real hardware — drawing apps miss the gesture entirely on simulators.
Sustained workloads throttle the M4 Neural Engine; ML inference latency rises after sustained Apple Intelligence calls.
Phone-first layouts that auto-stretch on iPhone simulators break visually on real 13" iPad Pro in landscape Stage Manager windows.
Your iPad users don’t run Xcode simulators. Neither should your QA pipeline.